![]() In my case, the RGB color (15, 15, 15), a very dark grey, represented Yellow Terracotta. In the black and white image, change the black lines to the appropriate color for your material. (Sadly this means any non-grass blocks on the surface were changed to grass.)Ħ. (Using yellow terracotta was a bad decision! Use something which will be higher-contrast on your maps!) For the background, around the buildings, I used 0, which is grass. Get a matching number here: For example I used yellow terracotta, which is 15. Next, you need to decide what materials you want to use to create the building outlines or "foundations". You probably need to make it much smaller!ĥ. Using MS Paint or Photoshop or Gimp etc., convert the image to black and white (no grey - just black and white) and scale it to an appropriate size. Once you've removed text and other unwanted elements from the SVG, save it as a PNG. The version you embed in the terrain will get hard to read, as you can see from my screenshot.Ĥ. Additionally, export a PNG version of the image with colored districts, in case you want a map while you are building. Text covering up buildings will be a huge problem.ģ. The reason to do this is because you can open the SVG in Inkscape and remove all the text. You can do this in the menu under "Settlement". I like setting the buildings to "complex", also.Ģ. ![]() Mess with any other settings as you prefer, possibly getting rid of triangular buildings or putting more gaps between buildings. Go into the menu inside the fantasy city generator and disable "raised buildings". First of all get a good image to work with.
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